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Contents


Contents
1. - Introduction
1.1 - UC++ Background
1.2 - Aims and Goals
2. - The UC++ Programming System
2.1 - The UC++ Abstract Machine Model
2.1.1 - Virtual Processors
2.1.2 - Global Address Space
2.1.3 - Virtual Processor Communications
2.1.4 - Target Architectures
2.2 - Active Object Programming Model
2.2.1 - Pointers
2.2.2 - Remote Function Calls
2.2.3 - Parameter Copying
2.2.4 - Application Termination
3. - Language Elements
3.1 - Creating Active Objects
3.2 - Destroying Active Objects
3.3 - The On Clause
3.4 - Active Object Member Function Calls

UC++ - 02 MAY 95
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