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Contents
- Contents
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- 1. - Introduction
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- 1.1 - UC++ Background
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- 1.2 - Aims and Goals
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- 2. - The UC++ Programming System
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- 2.1 - The UC++ Abstract Machine Model
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- 2.1.1 - Virtual Processors
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- 2.1.2 - Global Address Space
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- 2.1.3 - Virtual Processor Communications
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- 2.1.4 - Target Architectures
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- 2.2 - Active Object Programming Model
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- 2.2.1 - Pointers
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- 2.2.2 - Remote Function Calls
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- 2.2.3 - Parameter Copying
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- 2.2.4 - Application Termination
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- 3. - Language Elements
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- 3.1 - Creating Active Objects
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- 3.2 - Destroying Active Objects
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- 3.3 - The On Clause
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- 3.4 - Active Object Member Function Calls
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UC++ - 02 MAY 95
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